Using a gun that fires off a net, small titans can be captured without fanfare, while medium and large titans need to lose their legs first. In a bid that feels decidedly Monster Hunter in execution, you can now capture titans. There’s also a tactical strategy in setting up bases which serve a number of purposes, from resupplying dwindling items to mining for valuable resources. Different team members have different abilities too, so it’s important you pay attention to what each can do for you in battle, and recruit the right ones to employ your particular strategy. Commanding a squad of scouts is easier and more useful now, and going back to some of the early missions, I managed to nail an SS ranking without once slicing a titan myself. There are new abilities and things to do on the battlefield too. It’s not just the off-battlefield gameplay that’s been amped up though. When the titan difficulty ramps up significantly between the beginning and end of the game, adjusting your skills is a necessary to make the transition into tougher encounters. As friendship increases, various skills will be unlocked that you can equip, from the simple “+3 Strength” types of modifiers to utility skills that let you do things like swap blades midair. Off the battlefield, there’s an entire “Daily Life” segment where you can talk to other characters and increase their friendship ranks. Where the first game focused almost entirely on zipping around environments and slaying titans, Attack on Titan 2 offers quite a bit more to do. An angry and focused titan is a good way to quickly get thrown off your game. These moments can create a bizarre focus shift and lend to that new difficulty. The screen goes black and white and targeting lock-on defaults to that one titan intent on grabbing you and biting your head off. Titans also have a focus meter and once they notice you, all bets are off. Some scuttle quickly along on all fours while muscular ones take numerous hits to remove limbs or kill. Titans are far more aggressive than they were the first go around, and a broader variety of titan types means different challenges to deal with. Taking on the titans is a much more difficult endeavor to master. Just because Attack on Titan 2 retreads the story paths of the first game doesn’t mean it isn’t a wholly different game. You get to see the story unfold from a whole different perspective, even if the custom character’s path in life basically mirrors Eren’s (minus the whole “bite his hand and turn into a titan” thing). Instead of taking on the role of Eren Jaeger and other members of the 104th Cadet Corps, Attack on Titan 2 sets you up as a custom hero that trained and came up with the characters we’ve grown to love and lose throughout the series. The majority of Attack on Titan 2 retreads the same path as the first game, with only the last two chapters breaching into season two of the anime and finally moving beyond where the first game left off. When I interviewed Producer Hisashi Koinuma at a preview event earlier this year, he indicated that the tutorial would act as a sort of recap of the events of the original stories, which is true if you consider three out of the five chapters of the campaign to be a tutorial. Instead of starting where things left off at the end of the first game (which covers the first season of the anime), Attack on Titan 2 starts all over at the beginning again. Attack on Titan 2 isn’t quite the new game you might think it is. That’s exactly how I began my Attack on Titan review back in 2016, and it’s an apt way to start this one off too. If that paragraph sounds familiar, that’s because I’ve written it before.
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